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FINEGAME ARENA
ENDLESS TOWER DEFENSE

FIREBREAK

Highwind Terrace battlefield with a winding road and mountain fortifications
Highwind TerraceBattlefield art

Play for the podium

20,000 FINE entry80% of the eligible pool goes to prizes.

Paid tournament

Connect your wallet to continue. Paid entry is reviewed separately.

Rules & information
Know your battlefield4 heroes · 6 tower roles · No run time limit

A defense with a plan.

  1. Build for the enemy

    Combine damage, control and armor piercing. Keep coverage for flying enemies.

  2. Lead from the battlefield

    Move your hero to cover a weak stretch of road. Reposition before enemies surround them.

  3. Invest in your next move

    Spend earned Ember on your hero, towers or a battle ability. Every choice shares the same budget.

FOUR WAYS TO LEAD

Find your hero.

Explore their strengths before choosing in the game.

Copper WardenHold the lineAbility & playstyle

Sweeping strike

Stop a ground foe in tower range. Periodic sword sweeps also hit nearby ground enemies.

Needs tower cover against flying enemies and heavy pressure.

Aurelia DawnshieldAbsorb the pressureAbility & playstyle

Shield bash

Hold a ground foe. Her armor absorbs pressure while periodic shield bashes slow an attacker.

Strong defense, lower damage. Bosses and flying enemies cannot be blocked.

Rowan LongbowCover ground and airAbility & playstyle

Piercing arrow

Attack from a distance. Periodic focused arrows deal extra damage and pierce armor.

Reposition early. Low health and no blocking make close combat dangerous.

Mira FrostweaverSlow the advanceAbility & playstyle

Winter bind

Periodic frost bolts slow a foe, keeping it under tower fire for longer.

Protect your distance. Resistant enemies shorten the advantage of frost.

THE RIGHT TOOL FOR THE WAVEExplore the six tower roles
CinderforgeBurn
Burn keeps working between shots and bypasses armor.
FrostspireSlow
Keep a target in range of your damage towers for longer.
Iron BastionGround splash
Punish clusters with short-range shells. Cannot hit flying enemies.
StormcoilChain
Lightning jumps between nearby enemies, losing damage with each jump.
Sunlance BallistaArmor piercing
Reach armored threats with powerful bolts and a slow reload.
Siege MortarGround blast
Cover a wide area. Fast enemies can escape the landing zone.